There is no one single answer to this question, because there are so many different factors that go into determining a batsman’s or player’s highest run rate. Batting instructors and fitness coaches will always tell you that natural ability is a better quality than artificial. They say that if a player has a natural skill then their bat speed and their catching skills will automatically come into play with the ball, whereas if they were artificially adept then it would not.
However, there is an argument that says that an artificial boost can improve a player’s overall performance, but it is not necessarily the highest run rate. It is argued by many experts that a player can become as good as any player when he plays at a lower economy rate. To illustrate this, think of players like fielding players in baseball. When they are batting, they can bat at any time, even when the team is behind in the score. However, when it comes to running, it is said that these players have a much easier time of getting runs because the team running out at them now will give them less chance to hit the ball with the bat.
There is also a theory that a batsman can become a better player if he plays more overs per day. If a player averages around eight runs scored for every overs bowled, then they are giving themselves less chance to score runs on an average. On the other hand, a player who averages about eighteen runs scored for every overs bowled, then they are giving themselves more opportunities to score runs. So by playing more overs per day, the best players are able to play at an economy rate of around eleven or twelve runs per over, while others average less than ten runs per over.
The above example is just one way of helping out with determining a player’s ability to score runs. However, another important way of knowing if a player has a good run rate is to determine the number of times that they have been dismissed. If a player has been dismissed twice in one over, then that is not a good sign. They may need to be played more frequently.
However, another example of helping to determine the run rate is the total number of overs bowled in a single over. It is believed that the most effective runs occur when only four or five overs have been bowled in an over. If this is the case, then the best time to have a hit is when the last four or five overs have been bowled, because this is when runs are most likely to occur. The same theory holds true when considering how many wickets have been bowled in an over. It is said that it is better to take fewer wickets with fewer overs than it is to take too many with too few overs.
So now we know what an effective run rate is and how to determine it, we can move on to a discussion of what constitutes a poor run. The criteria for a poor run are anything that takes more than four or five overs to complete, regardless of whether a batsman or wicket keeper is responsible. A foul hit is one that takes more than four or five overs, regardless of who is at bat. Finally, a hit that dismissing a batsman or wicket keeper is also considered to be a poor run.